❌

Normal view

The Secret to Marathon-Winning Humanoid Robots

17 June 2026 at 12:19


On 19 April 2026, the Honor Lightning humanoid robot ran a half-marathon in 50 minutes and 26 seconds, beating the human world record by 7 minutes and the best robot time from 2025 by almost 2 hours.

How did Honor do it? Is there some magical technology or technique that unlocked this performance? How did the company beat the significantly better-known Unitree (which reportedly had to supply its robot with an ice backpack to try and complete the race without overheating)? My doctoral thesis involved building and controlling hopping and running robots, and since then I’ve tried to design and build efficient commercial legged robots, giving me a decent idea of the constraints involved. In this article, we take a look at the fundamental underlying constraints to try and answer these questions.

The Physics of Running

Running consists of alternating phases of a leg pushing against the ground (“stance phase”) and the body flying through the air (“aerial phase”). In the aerial phase, the body falls due to gravity, losing vertical momentum. The leg in stance phase pushes against the ground to redirect the vertical momentum upward, while the other leg swings forward to reposition for the next foothold.

Electric motors use energy to produce torque—the higher the torque, the more energy is lost as heat. Adding a gear train after the motor amplifies its torque and reduces its speed. A large reduction helps with torque production, but since the rotor of the motor itself has to spin faster, it becomes very sluggish at accelerating its output. This is obviously bad for the swing phase described above. These competing effects mean that for a particular motor, there is usually a sweet spot for the gear ratio:

A graph showing the relationship between gearing and motor efficiency, with an optimal gearing ratio in the relationship between stance and swing. The power consumed by a robot leg is minimized at an optimal gear ratio (30:1 in this example).Avik De/Datawrapper

How Honor Did It

While the Lightning’s motor specifications are not published, the hip and knee motors roughly have a 110-to-150-millimeter outer diameter. For an approximate set of motor parameters, I looked to the ILM115x25 motor due to its relevant size and detailed specifications.

We can use a simple physics model to estimate the power consumption for running at 7 meters per second (the Lightning’s average half-marathon speed) as gear ratio varies:

A graph showing that optimal gearing for a robot\u2019s motor dissipates the amount of heat that the motor generates.The light blue curve shows how to pick the optimal gearing (45:1). The dark blue curve shows how much heat will be produced in the knee motor, ~150W for the optimal gearing.Avik De/Datawrapper

We see that the drivetrain is not magical: with a gear ratio chosen for this task (we’ll return to this below), the approximate robot power consumption would be a very reasonable 400 watts.

However, the dissipated knee power ( typically the main thermal limiting factor) is approximately 150 W. This is almost an unavoidable consequence—running at human speeds with a humanoid-size robot will inevitably generate this amount of heat! Over a prolonged period, keeping the motor from overheating would be a challenge, but the Lightning has a trick up its sleeve:

According to Honor, the liquid-cooling pipes penetrate deep into the motors like capillaries. The high-power liquid pump has a heat-exchange flow rate of more than 4 liters per minute. Each of the four drive motors in the lower limbs is equipped with an independent liquid-cooling circuit.

Liquid cooling is not new, but it’s definitely not a commodity. It has shown up in research periodically, and on the commercial side Apptronik tried it for a few of its prototypes but (to my knowledge) does not use it on its main Apollo platform. Basic air-convection-based cooling would not continuously be able to extract 150 W out of the knee motor, and so the cooling technology is a key enabler of this type of performance.

Why Others Couldn’t Compete

Why did Honor’s competitors, including more established and widely shipped humanoids such as from Unitree or Agibot, not compete as well?

We can use the same model to generate an equivalent energetics plot for walking at 1.5 m/s, a much more modest but potentially more common activity for a commercial humanoid robot:

A graph showing that robots with gear ratios optimized for running or walking are inefficient when walking or running respectively. The solid and dashed light blue lines show a running-optimized design, while green lines show a walking-optimized design. The optimal ratio for walking is much lower (30:1 vs. 45:1). However, the power dissipated in the knee motor while running [dark blue] is much higher at 30:1 vs. 45:1—the price to pay for running with a walking-optimized design.Avik De/Datawrapper

The plot adds a new green curve for the walking power, and the optimal gearing is significantly different!

Let’s say you design your robot to excel at the normal walking task and choose the green design with 30:1 gearing. The knee motor power to run a half marathon is over 300 W (red arrow), more than two times what we had with the running-optimized design. It wouldn’t be so surprising to need ice packs!

Conversely, visually following the green curve shows that the running-optimized robot wastes more power for walking. Using larger motors sized for running increases the weight of the robot and wastes power when it is standing or walking. The larger motors also pose practical issues like bumping into objects while operating in homes or factories.

Closing Thoughts

Honor’s half-marathon performance was an impressive engineering effort and result. It didn’t need any magical leaps in technology, but the deployment of the capillary motor cooling solution is a notable advance without which this running pace would have been unsustainable. The cooling, weight optimization, and robustness advances may well be useful for more practical purposes like carrying heavy payloads down the line.

A comparison showing two similar humanoid robots, but one has significantly smaller motors on its hips. The Honor Lighting robot [right] has much larger motors driving its legs than the Unitree H1 robot, making it a more efficient runner but a less efficient walker.Left: Wei Zhiyang/Zhejiang Daily Press Group/VCG/Getty Images; Right: VCG/Getty Images

However, the Lightning is not as well-suited to other tasks as a robot designed for greater versatility. Engineering is always characterized by trade-offs, and making the correct ones separates good products from great ones. With consistently improving AI language models, this very human skill is becoming the most valuable one an engineer can have.

The news coverage seemed to overly focus on the fact that the human half-marathon record had been broken by a robot. Machines and humans have very different capabilities and constraints, so why should we ever have expected the half-marathon time for a robot and human to be related? As in Deep Blue’s 1997 defeat of Garry Kasparov in chess, where it couldn’t physically move the pieces, the Honor robot’s capabilities are much narrower than a human running elbow to elbow with other runners while visually navigating the course without GPS. Comparing the robot runner to a human runner is just an apples-to-oranges comparison, which only risks diminishing Honor’s engineering achievement on one hand and human athletic achievement on the other.

Visual Language Models Train Robots to Read Human Emotions

13 June 2026 at 13:00


This article is part of our exclusive IEEE Journal Watch series in partnership with IEEE Xplore.

As robots advance in terms of dexterity and other physical capabilities, it becomes more likely that humans may find themselves working alongside them. If that happens, how will robots’ emotional capabilities need to advance for them to successfully work with people?

In a recent study, researchers trained collaborative robots to read human emotions by not only accounting for facial expressions, but also contextual factors in the interactions as well. Through experiments with 40 volunteers, the researchers then evaluated how a robot’s ability to read human emotions and adjust its behavior in turn impacted a human’s perception of the robot and its capabilities as the two collaborated on tasks. The results—which show that the emotional capabilities of robots only go so far with humans—were published 18 May in IEEE Robotics and Automation Letters.

Seung Chan Hong led the study as part of his undergraduate thesis while studying at Monash University, in Melbourne, Australia. He notes that, while there has been a lot of hype in the advancing physical abilities of robots, this is only one piece of the puzzle. “We need to also innovate when it comes to them actually interacting with humans, not just their physical capabilities,” he says.

This prompted him to dig deeper into the emotional aspects of human-robot interactions. First, Hong and his co-authors decided to train a robot to read human emotions using a vision language model (VLM), which is similar to large language models (LLMs) such as ChatGPT, but which can also take visual inputs.

Training VLMs for Human Emotion Recognition

To evaluate their VLM, which used Gemini 2.5, the researchers had volunteers watch videos of robots handing over objects to humans—with varying degrees of success—and describe the emotions the humans were expressing. Importantly, the volunteers labeling these videos were able to take into account more context in these interactions, rather than reporting solely on the facial expressions of the humans in the video. For example, a person pausing to think with a furrowed brow may simply be concentrating on their task at hand and not necessarily be angry. Contextual factors such as drumming their fingers, pursing their lips, or other behaviors can point to the real cause of a person’s furrowed brow.

The researchers then compared their VLM to a conventional AI system that relies on standard facial analysis and object tracking that is used in human-robot interactions. They found that the VLM outperformed the traditional approach. On a scale from 0 (no similarity in meaning to the emotion identified by the human volunteers) to 1 (a perfect match in meaning), the conventional AI system achieved a score of 0.77. In comparison, the VLM achieved a score of 0.86.

Hong says, “I think [the VLM] was able to align with what human observers were seeing a lot better, because it wasn’t just looking at the person’s face for a brief amount of time, but seeing the whole scene—where the person was and what they were doing, and how they were interacting with the robot.”

In a second experiment, the research team asked 40 volunteers to interact with a robot using their VLM—but purposefully programmed the robot to make an error. The robot then had to offer either an emotionally adaptive apology that accounted for the human’s perceived response to the mistake or a pre-scripted spoken apology.

Participants overwhelmingly preferred the emotionally adaptive response, with 31 out of 40 people favoring this approach over a boilerplate apology.

However, their survey responses underscored how this emotional adaptivity was far less important than the robot’s functionality. After collaborating with a robot that failed in its task, many participants ranked their trust in the robot as lower, regardless of how it apologized for its mistake. “A personalized apology acts as a social lubricant, but it cannot repair the trust lost by the robot failing its physical task,” Hong says.

Interestingly, the VLM classified the emotions of its human partners similarly to human volunteers who observed an interaction from a third-party perspective. But when the VLM’s assessments were measured against humans’ self-reported emotions during the second experiment—the most accurate descriptions of their true emotions—its ability to accurately predict emotions dropped significantly.

“While the VLM is a good observer of outward social cues, it isn’t a mind reader,” Hong says. “It matched third-person human observers well, but it didn’t always align with the users‘ internal, self-reported feelings.”

Together, these results show that robots are not perfect at reading human emotions. So while people might appreciate their efforts, they still ultimately will want competent co-workers.

This story was updated on 15 June 2026 to correct where the research was conducted and clarify that the researchers evaluated the performance of a pre-trained model.

Defining Autonomy for Wellness Robots in Senior Care

11 June 2026 at 10:00


An examination of how socially assistive wellness robots could support the seven dimensions of senior wellness, and how a framework can measure their autonomy.

What Attendees will Learn

  1. Why the senior care crisis exceeds incremental automation. Demographic pressure, workforce shortages, and a daily wellness-programming gap all strain traditional care models.
  2. What defines a wellness robot as a category. The seven ICAA wellness dimensions and eight properties separate these robots from companion and medical devices.
  3. How autonomy can be measured with CRAS. This six-level scale, modeled on the SAEJ3016 driving standard, evaluates four care dimensions.
  4. What maps the road to full autonomy. The paper examines technical capabilities, clinical evidence, and a three-phase roadmap toward the early 2030s.

Open-Source Software Is Starting to Help Robots Think

21 May 2026 at 14:00


When a group of academics started making open-source robotics hardware, a generation of roboticists got years of their lives back. Now, the bigger challenge is getting robots to think—and that’s starting to be open sourced too.

The shift is still early, but companies including Hugging Face, Nvidia, and Alibaba have all made significant bets on open-source robotics in the last two years, releasing tools and models aimed at the higher-level work of getting robots to reason, decide, and act.

The open source movement that accelerated other AI applications is now being applied to the problem of making robots smarter. If these attempts to bring AI to robotics with open-source platforms succeed, the barrier to building a capable robot could fall as fast as the barrier to building an AI application did.

The world ROS built

Open-source robotics software has been around since the mid-1990s, with early projects like Carnegie Mellon University’s Inter-Process Communication package and the Player Project in the early 2000s laying the groundwork. But these were often tied to specific research groups, and the field remained fragmented.

The Robot Operating System, ROS, changed that when it made its debut in 2007. By bundling tools and attracting more users, it became the de facto standard. The story of open-source robotics, in many ways, starts there.

Despite its name, ROS is not actually an operating system. Rather, it is a software framework that sits on top of Linux and handles robotic fundamentals like moving data between components, talking to hardware, building maps, planning paths, and supporting developer tools, such as data logging and visualization. Before ROS, every robotics team wrote that infrastructure themselves. It often took a year or two before a lab could get to the research it actually cared about.

Brian Gerkey, who helped build ROS in the mid-2000s, says he was drawn to the project because of how much open source had already changed the world, pointing out that nearly the entire internet is built on it.

“I’m a tool builder, and I like to share everything as openly as I possibly can, because I think that’s where we get the most impact out of what we build,” says Gerkey, board chair of Open Robotics and now CTO at Intrinsic, a robotics and AI unit of Google.

As it was developing, the AI community largely took the same approach, sharing research, models, and data openly, and the field accelerated faster than almost anyone predicted. Now some of those same advancements are arriving in robotics.

Open-source AI for robotics

Computer vision, once a hard problem, has advanced dramatically in just a few years, says Spencer Huang, Nvidia’s director of product for robotics. What once required significant expertise can now be done in a few lines of code. Simulation tools have become accurate enough to be useful for training, and access to the tooling that once required a specialized lab is now widely available, much of it open source.

“To get into robotics, you no longer need a Ph.D.,” he says. The result is a much larger pool of people who can contribute, and the field is starting to look less like a specialized discipline and more like a platform that anyone can build on.

Nvidia has built out an open-source robotics stack that covers the full development pipeline. Its Cosmos world models generate synthetic training data and simulate physical environments. Its GR00T models give robots the ability to reason through and execute complex tasks. And its Isaac frameworks handle the orchestration that ties training, simulation, and deployment together. Not everyone needs to train the robots from scratch, Huang says, and most people probably shouldn’t.

“If you gate pre-training, the field just never grows,” he says. “We should be able to provide a high-quality, state-of-the-art pre-trained model that anyone can go and take and fine tune for their own purposes.”

All of Nvidia’s open-source models live on Hugging Face, the open-source AI platform that has become the default place to share models and datasets. Hugging Face launched LeRobot, a community platform for robotics AI, in May 2024. Since its launch, the number of robotics datasets on the platform grew from 1,145 at the end of 2024 to more than 58,000 today, making it the single largest dataset category on the hub.

Hugging Face has also moved into hardware, acquiring robotics company Pollen Robotics. The acquisition came from a realization that software alone was not enough, according to Clement Delangue, Hugging Face’s CEO. The goal, as with the software, was to bring more people in.

The contributors to LeRobot include the biggest names in the industry, academic labs, and hobbyists building robots in their spare time. For instance, earlier this year, Alibaba released RynnBrain, an open-source foundation model for physical AI that the company claims outperforms comparable offerings from Google and Nvidia on benchmarks. That diversity of projects, Delangue says, is important.

“It is not just one model or one dataset or one hardware,” he says. “It is a lot of small contributions that everyone can be part of.”

Commercial incentives muddle the field

The stakes, Delangue says, go beyond convenience. A world where only a few proprietary systems control the robots in people’s homes is a concerning one. “Having robots at home that you don’t really understand, that you don’t really control, that a few people in Silicon Valley control is a scary thought,” he says. “Open source gives an alternative path.”

But getting there is not straightforward. The open sourcing happening now looks different from what produced ROS, which emerged largely from academics pooling their work with no commercial stake in the outcome. The biggest contributors today are companies with clear business reasons to want more people building on their platforms. That’s not necessarily a bad thing, says Bill Smart, a professor at Oregon State University, in Corvallis, who was part of the early open-source robotics community. But the incentives are worth being aware of.

He also worries that the lowered barrier to entry has a downside. Researchers coming from AI without a robotics background are sometimes solving problems the field already solved. A newcomer might spend a week training a neural network to move a robot’s hand from one point to another, unaware that the same task can be accomplished with a few lines of code using decades-old techniques. The incentives are not always pointing in the same direction as the progress.

Smart is not without hope though. Whatever the motives behind the open sourcing, he says, the effect is real. More people are in the field than ever before, the tools are genuinely easier to use, and the community is bigger and more diverse than anything that existed when ROS was getting started.

“Anyone can make a robot move now,” he says. “As an old tech guy, that makes me happy and sad, because I’m no longer special.”

Will Robotics Have a ChatGPT Moment?

20 May 2026 at 11:00


Over the next few decades, billions of autonomous, AI-powered robots will work alongside people in factories, perform tedious tasks in warehouses, care for the elderly, assist in unsafe disaster areas, deliver packages and food to our doorsteps, and eventually help out in our homes. Some will look like us, and many won’t. What is certain is that regardless of form factor, robots will all rely heavily on AI in order to deliver real-world value.

In 2025, total investments in robotics companies reached a record US $40.7 billion, accounting for 9 percent of all venture funding. The multibillion dollar question therefore is this: What will it take for AI-powered robots to begin to have a serious economic impact? Many of today’s robotics and AI companies are making bold claims, such as that humanoid robots will soon be coming into our homes, but there’s still a big gap between promise and reality.

The promise of robots that live and work alongside us has been the stuff of science fiction for a very long time. And while many programmers have tried to make that promise a reality, the physical world is just too complicated for traditional computer programs to handle the endless complexity it presents. Thanks to AI, robots are no longer being programmed—instead, they learn to operate in the real world. With enough practice, they can learn to perceive and understand the world around them, reason about that world, and use that reason and understanding to perform tasks that are useful, reliable, and safe.

The two of us have worked at the forefront of AI and robotics for the last decade, as a Professor in Robotics at Oregon State University and Co-Founder of Agility Robotics, and as former CEO of the Everyday Robots moonshot at Google X. Our experience deploying AI-powered robots in real-world settings has given us a perspective on where AI can be used to great benefit in complex robotic systems in the near term and where we are still on the frontier of science fiction. We believe AI will enable an inflection point in robotics advances, but that it will be through the well-engineered application of coordinated systems of different AI tools rather than a single ChatGPT-style breakthrough.

As the excitement around AI is matched only by the uncertainty of what will be possible, here are five hard truths that will define AI in robotics.

1. The YouTube-to-Reality Gap Is Real

For years, we have been seeing videos on YouTube with humanoid robots performing amazing moves on everything from a dance floor to an obstacle course. The inside knowledge in robotics is to “never trust a YouTube robot video.” The gap between real robots that can perform real work in unstructured human environments and carefully scripted and edited robot performances remains significant. The latest performance to get a lot of attention was a martial arts show featuring Unitree humanoid robots performing with children at the Chinese 2026 Spring Festival Gala. While impressive, this falls into a long lineage of tightly scripted robotic performances, where everything has been carefully choreographed and planned in advance. The low-level controls, synchronization, and choreography were stunning, yet the Spring Gala robot performance showed a level of autonomy and intelligence much closer to industrial robots building cars in a factory than something that will show up in your living room any time soon.

Seeing these kinds of demos nevertheless raises questions about where robotics really is. If robots can perform kung fu moves and do backflips and dance, why aren’t they also showing up on factory floors yet? And why can’t they do the dishes in my home after dinner? The simple answer is this: Making AI-powered robots capable of performing general tasks in varied human environments is still really hard. While impressive technological feats like those at the Spring Festival may make it look like we could be very close, the use of AI in these demos is only for low-level motor control (to keep the robots from falling over) and therefore is only a small part of the solution for robots to be general purpose in the real, unstructured spaces where we humans live and work.

2. Data Is An Unsolved Challenge

Large Language Models (LLMs) like OpenAI’s ChatGPT and Anthropic’s Claude were initially trained on an internet-scale database of text. The world woke up one day in late 2022 to ChatGPT demonstrating that AI computers could suddenly “speak” to us in prose or verse and about seemingly any topic. LLMs have turned out to generalize well and are now able to take multimodal input (text, images, video) and produce multimodal output. Importantly, the corpus of training data was both enormous and human-generated, which are characteristics that form the gold standard for AI training.

A series of four images, including robots working in a contained factory space, in an open indoor factory, outdoors in the real world delivering a package, and working with a human to move a couch in an apartment. The fastest path to robots as part of everyday life may emerge through a range of robot forms performing increasingly sophisticated applications and employing a range of AI tools.Agility Robotics

Giving AI a body (in the form of a robot), so that it can engage with people in the physical world, continues to be a very difficult and broadly unsolved problem. AI models for general-purpose robotics must simultaneously satisfy multiple, often conflicting, physical, geometric, and temporal limitations while operating in unstructured, dynamic environments. In order to generalize, robot models need to be trained on data gathered in a high-dimensional configuration space, where “dimensions” represent text, lighting conditions, degrees of freedom, joint limits, velocities, force, and safety boundaries, just to mention a few. Importantly, this must be good data—it must contain many examples from what amounts to an infinite number of possible configurations in the physical world.

Since there are very few existing sources of data like this, approaches like teleoperation, video analysis, motion capture of humans, and self-exploration in simulation and in the real world are all seen as important ways to collect data. It’s a herculean task. For example, at Everyday Robots at Google X, we ran 240 million robot instances in our simulator over the course of 2022 to collect training data, mostly to train a trash-sorting model. Similar amounts of data will be needed for every skill to get to a similar level of capability, which is not yet human level.

3. There Will Be No Single Robot AI

We are far away from a moment where a single AI model might allow general-purpose robots to live and work alongside us.

General-purpose robots can have wheels or legs. They can have one, two, three, or more arms. Some have propellers and can fly, while others may be designed to operate under water. Some will drive on busy roads. The physical world is infinitely varied and complex. And then there are all the people and other animals that will be surrounding the robots. How do you train a model to operate a robot safely and reliably in all of these settings? The simple answer is: You don’t. At least not for quite some time.

We believe the winning AI architecture leading to the next big breakthroughs in general-purpose robotics will be “agentic AI” for robots, which are high-level coordinating models that can reason, plan, use tools, and learn from outcomes to execute complex tasks with limited supervision. Agentic, high-level models running on robots will invoke a system of specialized ones for different types of tasks. We will likely soon see multiple robots collaborating and coordinating with each other through their onboard agentic AI models.

AI tools are unlocking new and powerful capabilities in robotics, which in turn will enable new solutions and new markets. It’s encouraging to see these new models being made broadly available, some even as open-source solutions. This availability is akin to what happened with the internet: Real progress occurred when it became ubiquitous. We anticipate an inevitable democratization of complex behaviors in robotics with wide access to these AI tools and technologies.

4. Hardware Is Still Very Hard

Robots are complex systems with many parts that all need to work together with great precision. For a robot to be useful and safe, every part of it must be coordinated, from its perception systems to the computer controlling it, all the way down to its individual actuators.

Actuators—that is, the motors and gears—are a good example of an important part of the robot where what got us here won’t get us there. The actuators used at scale by most industrial robots will not work for robots that will operate in human environments. If these robots accidentally collide with an obstacle, the resulting impacts are harsh, forces are high, and things break. Humans don’t move in this way. We are far more compliant in how we interact with the world, and we’re constantly making contact with our environment and using that contact to help us accomplish things.

Consider the challenge of inserting a key in a lock: Humans typically don’t do this by aligning the key perfectly with the keyhole. Instead, we just feel for the edge of the keyhole and jiggle the key in. Robots need to be able to operate in novel ways to achieve comparable capabilities by using a new class of actuators that are sensitive to force and able to have a compliant interaction with the environment. While these kinds of actuators do exist, they are not yet generally available at scale for robot systems designed to operate around people.

5. Real Value Comes From “Easy” Tasks

There’s a big difference between tasks that look impressive and real-world tasks that provide value. Robotics is a perfect example of Moravec’s paradox, which states that tasks that are hard for humans are easy for computers (like multiplying two big numbers), and tasks easy for humans (like a toddler’s movements) are extremely difficult for computers and robots.

Serving customers is an unforgiving reality check, because customers only care about solving the real problems they have. If we are to deploy AI-based robot solutions, they must outperform the way things are currently done while demonstrating reliable performance metrics and safety. Agility Robotics’ early work to deploy our humanoid robot Digit in customer locations led to the realization that our first obstacle was safety: Robots that balance and manipulate objects in human spaces bring new types of risk to the workplace. In the first humanoid deployments, physical barriers were necessary, and Agility kicked off a multi-year engineering effort to solve the safety challenge, touching nearly every aspect of robot design and relying heavily on new AI-based approaches to human detection and behavior control.

Everyday Robots at Google deployed robots in 2019 that worked autonomously in office buildings doing chores like cleaning cafe tables and sorting trash. We quickly learned how “messy” and difficult the real world is for a robot. This experience informed the architecture and deployment of our AI systems while also gathering real-world data that could be combined with simulation data for training and improving models.

This focus on creating a product to meet specific customer needs and deploying robots in real-world settings is the only way to inform the structure of the AI tools and infrastructure for near-term utility on a path towards long-term broader capability and generality. There will be no “aha” moment, no silver bullet algorithm, and no volume of data sufficient to produce a general-purpose robot without extensive real-world experience.

AI Robots Are Coming, One Step at a Time

As we look to the future, there is no doubt that the world is bringing AI into the physical world through robots. We are at the beginning of a “Cambrian explosion“ of useful, intelligent machines. We believe AI is not one tool, but a huge frontier of technical approaches that is unlocking new capabilities so powerful, they will define our economy moving forward. This will happen not in one single definitive moment, but as an ongoing set of small and large breakthroughs, where AI-driven robots begin to provide real value in a few tasks, and then a few more, with impacts unfolding across numerous $100 billion-plus markets that will dramatically improve the quality of our lives.

Robots Could Turn E-Waste Into a Source of Legacy Chips

19 May 2026 at 17:41


Electronic waste is moving up on regulatory agendas in 2026. New European waste-shipment rules, expanded recycling fees on products with non-removable batteries in California, and an e-waste import ban in Malaysia, for example, are all increasing pressure to recover more value before electronics are shredded or exported.

The world is projected to generate 82 million tonnes of e-waste annually by 2030, according to the United Nations’ most recent Global E-Waste Monitor report in 2024. The report estimated that current e-waste management captures less than a third of the recoverable metal value contained in discarded electronics.

For recyclers, much of that lost value is a consequence of what happens before a circuit board ever reaches a smelter or shredder. Boards contain a mixture of components such as memory chips, processors, magnets, and capacitors, as well as valuable raw materials such as copper, aluminum, tantalum, and precious metals. Conventional recycling often mixes everything into bulk streams and destroys components that might otherwise be reused.

Tuurny, a startup based in San Francisco, is developing an automated system to remove and separate reusable chips from circuit boards before the remaining material is shredded. In April, the company announced it had designed a robotic system, called Nantul, to identify and extract RAM integrated circuits, claiming each machine can recover 300 intact RAM ICs per hour.

Sina Ghashghaei, Tuurny’s founder, says the company is preparing its first field deployment with dozens of machines through a six-figure deal with Areera, a television recycler in the United Kingdom, which processes 1,500 tonnes of televisions per month. The deployment is planned for early 2027.

Tuurny’s first target is recovering RAM ICs and other chips used in legacy systems where replacement components can be difficult to source. Ghashghaei says the company is talking with a few legacy chip suppliers and pursuing potential agreements to supply aluminum and copper recovered from circuit boards to smelters and refiners. He declined to identify the companies involved.

Robots for Automated RAM Recovery

Traditional electronics recycling often begins by shredding boards and sorting the mixed output afterward. Tuurny aims to do the opposite: Identify and remove components first, sort them by model or material, then reroute the recovered items to testing labs for potential reuse as new chips or to refiners and smelters for further processing.

Nantul comprises three robotic systems in one. The first is an arm to continuously feed the component-removal robots, paired with two tabletop machines similar to 3D printers or computer numerical control (CNC) machines. A neural network identifies and catalogs components, then searches the internet for manufacturers’ thermal-profile specifications. Nantul uses those specifications to employ a combination of suction, controlled heat, computer vision, and robotic controls to remove chips while minimizing damage. Recovered items are then sorted by model number in material-specific groups.

“We’re creating a new supply chain from old feedstock that didn’t exist before,” Ghashghaei says, adding that manual recovery is expensive and difficult to scale.

A circuit board layout displayed on a computer screen as a software program isolates its RAM components. Tuurny’s recovery system includes a computer vision system that identifies specific RAM components to assess them for recovery.Tuurny

Minghui Zheng, an associate professor of mechanical engineering at Texas A&M University, in College Station, who studies robotic disassembly and electronics recycling systems, says Tuurny’s approach appears technically feasible, especially when focused on the narrow, valuable target of recovering RAM from more controlled e-waste streams.

“RAM is a good starting point because it has relatively high reuse value and is more standardized than many other electronic parts,” Zheng says. The harder challenge, however, is removing chips “without heat, mechanical, or electrical damage, and making sure it still works reliably afterward.”

Used circuit boards can vary by layout, markings, age, contamination, solder condition, or prior damage. A robot has to identify the correct component, choose a removal strategy, apply heat locally, lift the part cleanly, and preserve enough information about the part for downstream testing and resale.

E-Waste Recycling Strategies

Ghashghaei says Tuurny is building small modular machines using off-the-shelf parts, custom controls, and Nvidia Jetson Nano hardware. The company is trying to keep costs down by reducing hardware complexity to arrive at a price point far below centralized industrial equipment used at large facilities. He says the biggest challenge from an engineering perspective has been developing the autonomous computer vision and robotic control.

Last year, the four-person startup received a NASA-funded grant to support an AI-powered repair assistant for printed circuit boards that used computer vision and a custom large language model (LLM) to guide technicians.

Ghashghaei says Tuurny pivoted from board repair to e-waste processing after concluding that discarded electronics represented a larger market amid growing interest in the U.S. around on-shoring capacity for critical minerals and rare earths. The pivot also positions Tuurny to potentially address supply chain concerns around legacy chips for systems in telecom, aerospace, defense, and other industries where equipment remains in service long after chips leave mainstream production.

In practice, Zheng says the main challenge in making robotic disassembly of electronics commercially viable is ensuring it’s adaptable enough to handle the large variability in e-waste while keeping costs reasonable.

“Every electronic product is different, and used boards may be damaged, dirty, or arranged differently. The robot must be able to find the right parts, remove them carefully, and avoid damaging them in real time, which creates major challenges for robotic perception, decision-making, planning, and manipulation,” Zheng says. “Economically, the recovered parts should be valuable enough to justify the costs of the robot, sensing, testing, maintenance, labor, and scaling up the process.”

For smelters and refiners, the question may be whether Tuurny can supply predictable material streams at commercial volumes. Ghashghaei acknowledged that Tuurny’s scaling efforts could run into its own supply chain constraints in trying to acquire enough components to build more robots.

Zheng called Tuurny’s approach promising but still early. “For now, it is more realistic as a targeted recovery strategy for valuable components like RAM,” Zheng says. “The key question is whether the robotic disassembly technology can work reliably, affordably, and at scale.”

What Makes a Job Dull, Dirty, or Dangerous?

18 May 2026 at 13:00


For years, the field of robotics has used the terms “dull, dirty, and dangerous” (DDD) to describe the types of tasks or jobs where robots might be useful—by doing work that’s undesirable for people. A classic example of a DDD job is one of “repetitive physical labor on a steaming hot factory floor involving heavy machinery that threatens life and limb.”

But determining which human activities fit into these categories is not as straightforward as it seems. What exactly is a “dull” task, and who makes that assumption? Is “dirty” work just about needing to wash your hands afterwards, or is there also an aspect of social stigma? What data can we rely on to classify jobs as “dangerous?” Our recent work (which was not dull at all) tackles these questions and proposes a framework to help roboticists understand the job context for our technology.

First, we did an empirical analysis of robotics publications between 1980 and 2024 that mention DDD and found that only 2.7 percent define DDD and only 8.7 percent provide examples of tasks or jobs. The definitions vary, and many of the examples aren’t particularly specific (for example, “industrial manufacturing,” “home care”). Next, we reviewed the social science literature in anthropology, economics, political science, psychology, and sociology to develop better definitions for “dull,” “dirty,” and “dangerous” work. Again, while it might seem intuitive which tasks to put into these buckets, it turns out that there are some underlying social, economic, and cultural factors that matter.

Dangerous Work: Occupations or tasks that result in injury or risk of harm

It’s possible to measure the danger of a task or job by using reported information. There are administrative records and surveys that provide numbers on occupational injury rates and hazardous risk factors. While that seems straightforward, it’s important to understand how this data was collected, reported, and verified.

First, occupational injuries tend to be underreported, with some studies estimating up to 70 percent of cases missing in administrative databases. Second, injuries and risk factors are rarely disaggregated by characteristics like gender, migration status, formal/informal employment, and work activities. For example, because most personal protective equipment—such as masks, vests, and gloves—are sized for men, women in dangerous work environments face increased safety risks.

These caveats are an opportunity for robotics to be helpful. If we went out and looked for it, we could probably find some less obviously dangerous work where robotics might be an important intervention, not to mention some groups that are disproportionately affected and would benefit from more workplace safety.

Dirty Work: Occupations or tasks that are physically, socially, or morally tainted

Colloquially, most people might think of dirty work as involving physical dirtiness, such as trash removal, cleaning, or dealing with hazardous substances. But social science literature makes clear that dirty work is also about stigma. Socially tainted jobs are often servile or involve interacting with stigmatized groups (for example, correctional officers), and morally tainted jobs include tasks that people commonly perceive as sinful, deceptive, or otherwise defying norms of civility (like a stripper or a collection agent).

“Dirty work” is a social construct that can vary across time (like tattoo industry stigma in the United States) and culture (such as nursing in the U.S. versus in Bangladesh). One way to measure whether work is “dirty” is by using the closely related concept of occupational prestige, captured through quantitative surveys where people rank jobs. Another way to measure it is through qualitative data, like ethnographies and interviews. Similar to “dangerous,” we see some hidden opportunities for robotics in “dirty” work. But one of our more interesting takeaways from the data is that a lower-ranked job can be something that the workers themselves enjoy or find immense pride and meaning in. If we care about what tasks are truly undesirable, understanding this worker perspective is important.

Dull Work: Occupations or tasks that are repetitive and lacking in autonomy

When it comes to defining dull work, what matters most is workers’ own experiences. Outsiders can make a lot of false assumptions about what tasks have value and meaning. Sometimes things that seem boring or routine create the right conditions for developing skills and competence, such as the concentration needed for woodworking, or for socializing and support, when tasks are done alongside others. Instead of assuming that repetitive work is negative, it’s important to examine qualitative data on how people experience the work and what purpose it serves for them.

DDD: An actionable framework

In our paper, we propose a framework to help the robotics community explore how automation impacts individual jobs. For each term—dull, dirty, and dangerous—the framework gathers key pieces of information to reflect on what physical or social aspects of the task are, in fact, DDD. Worker perspective is an important part of all three considerations. The framework also emphasizes awareness of context—meaning the physical and social environment of an occupation and industry that can influence the DDD nature of a task. Our corresponding worksheet suggests existing data sources to draw on and encourages us to seek out multiple perspectives and consider potential sources of bias in the information.

A diagram illustrating that tasks that are dangerous, dirty, or dull depend on how the workers feel about the social and physical environment. What makes tasks dull, dirty, or dangerous depends on the perspective of the humans doing those tasks.RAI

Let’s take, for example, the waste and recycling industry. The world generates over 2 billion tonnes of waste annually, and this figure is expected to rise to nearly 4 billion tonnes by 2050. Intuitively, trash collection seems like a job that hits all the Ds. Going through our worksheet, we confirm that globally, workers in this industry face significant health hazards (dangerous), and waste collection is ranked as a low-status job (dirty), although interestingly, many workers take pride in providing this essential service.

The job is also repetitive, but there are aspects that make it not dull. Specifically, workers cite the day-to-day interaction with their coworkers (which includes extensive insider vocabulary, work hacks, and mutual aid groups) and task variety as two of the most enjoyable aspects of the job. Task variety includes inspecting their vehicle and equipment, driving their truck, coordinating with crew members, lifting bins and bags, detecting incorrect sorting of waste, and unloading at the end destination.

This finding matters because some types of robotic solutions will eliminate the parts of the job that workers most appreciate. For instance, the National Institute for Occupational Safety and Health (NIOSH) recommends the adoption of automated side loader trucks and collision avoidance systems. This innovation increases safety, which is great, but it also results in a sole worker operating a joystick in a cab, surrounded by sensor and camera surveillance.

Instead, we should challenge ourselves to think of solutions that make jobs safer without making them terrible in a different way. To do this, we need to understand all aspects of what makes a job dull, dirty, or dangerous (or not). Our framework aims to facilitate this understanding.

Finally, it’s important to note that DDD is only one of many possible approaches to classify what work might be better served by robots. There are lots of ways we could think about which types of tasks or jobs to automate (for example, economic impact or environmental sustainability). Given the popularity of DDD in robotics, we chose this common phrase as a starting point. We would love to see more work in this space, whether it’s data collection on DDD itself or the creation of other frameworks.

At RAI, we believe that the fusion of robotics and social sciences opens a whole new world of information, perspectives, opportunities, and value. It fosters a culture of curiosity and mutual learning, and allows us to create actionable tools for anyone in robotics who cares about societal impact.

Dull, Dirty, Dangerous: Understanding the Past, Present, and Future of a Key Motivation for Robotics, by Nozomi Nakajima, Pedro Reynolds-Cuéllar, Caitrin Lynch, and Kate Darling from the RAI Institute, was presented at the 21st ACM/IEEE International Conference on Human-Robot Interaction (HRI) in Edinburgh, Scotland.

Agentic AI for Robot Teams



This presentation highlights recent efforts at the Johns Hopkins Applied Physics Laboratory to advance agentic AI for collaborative robotic teams. It begins by framing the core challenges of enabling autonomy, coordination, and adaptability across heterogeneous systems, then introduces a scalable architecture designed to support agentic behaviors in multi-robot environments. The talk concludes with key challenges encountered and practical lessons learned from ongoing research and development.

Key learnings

  • Provides an introduction to LLM-based AI Agents
  • Describes an approach to applying LLM-based AI Agents to robotic teams
  • Provides demonstrations of the approach running in hardware with a heterogeneous team of robots
  • Presents lessons learned and future work in this area

Video Friday: Who Wins in Robot vs. Pro Ping-Pong Player?

24 April 2026 at 16:30


Video Friday is your weekly selection of awesome robotics videos, collected by your friends at IEEE Spectrum robotics. We also post a weekly calendar of upcoming robotics events for the next few months. Please send us your events for inclusion.

ICRA 2026: 1–5 June 2026, VIENNA
RSS 2026: 13–17 July 2026, SYDNEY
Summer School on Multi-Robot Systems: 29 July–4 August 2026, PRAGUE

Enjoy today’s videos!

Sony AI’s latest research, published on the cover of Nature, addresses a long-standing challenge in physical AI: Can a high-speed autonomous system master the complex perception and dynamic control required to compete against professional athletes?

[ Sony AI ]

In this video, we present Ringbot Quad, a novel monocycle robot with four legs that combines wheeled and legged locomotion on a single platform. Ringbot Quad is designed as a unique monocycle mechanism that replaces the traditional drivetrain with four individually actuated driving modules, each integrated with an articulated leg.
Ringbot Quad aims to provide versatile and efficient mobility through two distinct locomotion modes. In driving mode, the four legs assist with balance and steering, while in walking mode, they fully support the body for quadruped locomotion. By switching between these modes, Ringbot Quad can navigate diverse terrains and overcome obstacles that are difficult for either wheeled or legged systems alone.

[ Kinetic Intelligent Machine Lab ]

Humanoid robots have beaten human runners in a Beijing half-marathon, marking a breakthrough in China’s rapidly advancing robotics industry. More than 100 robots competed alongside 12,000 people in the 21-kilometer race, with three crossing the finish line ahead of any human.

[ Al Jazeera ]

Watch AthenaZero juggle barehanded using on-board sensory feedback only. No motion capture. No funnels. No help adding the third ball. The robot learns to adapt to the uncertainties from contact and the appropriate hand-eye coordination.

[ Robotics and AI Institute ]

From the look of this, it’s based on data capture from humans. What I want to know is, what this will look like when it’s not based on data capture from humans.

[ Unitree ]

Looks like Sphero would like to fill that sad gap in educational robotics left by LEGO Mindstorms.

[ Sphero ]

I am pretty sure that this is not how the shell game is played.

[ Generalist ]

At this point, real value from robots in warehouses much more commonly comes from systems like these, not humanoids.

[ Berkshire Grey ]

Scientists at the Max Planck Institute for Intelligent Systems propose a method to measure the efficiency of soft electrostatic actuators, enabling systematic evaluation of electrical-to-mechanical energy conversion. Using Peano-HASEL actuators, they demonstrate efficiencies up to 63.6%, over three times higher than previously reported, and validate the approach across other actuator types, paving the way for more energy-efficient soft electrostatic robotic systems.

[ Max Planck Institute ]

Already deployed in North America, quadruped robots provide continuous patrol, real-time monitoring, and faster incident detection across residential communities—day and night.

Um, thanks, but no thanks.

[ DEEP Robotics ]

Catching drones with what looks like a UR20 robot arm is a neat trick.

[ Skydio ]

Overactuated drones performing aerial maneuvers will always look just a little bit wrong to me.

[ Paper ] from [ ETH Zurich ]

Need a rugged and reliable mobile manipulator? Please consider a not-humanoid.

[ Clearpath ]

This CMU Robotics Institute talk is from CMU’s Raj Reddy, on “The Future of AI : Doomers vs. Abundance.”

The last decade has seen extraordinary advances in AI. The potential arrival of Artificial General Intelligence (AGI) has profound implications for future of our society. We anticipate a world where AI assistants and humanoid robots will perform most of the tasks requiring human expertise and skill at 10% of current costs. In this paradigm, essential services—including food, housing, energy, education, healthcare, and transportation—will be provided via Universal Basic Services, signaling a historic shift from a society of scarcity to one of abundance. This transformation raises a critical concern: widespread displacement of traditional labor. What is the human role when AI can do everything? This talk presents an alternative scenario: a “Human-in-the-Loop” evolution. In this model, humans transition into high-level supervisory roles, collaborating with AGI to train robots in novel skills and adapt them to unforeseen tasks.
We explore this as the “Maharaja Model” where technology serves humanity so comprehensively that work will be optional for humans. Finally, we will discuss how institutions like the Robotics Institute must lead this transition, developing the hybrid technologies and ethical frameworks necessary to bridge the gap between our current economy and a robot-assisted future.

[ Carnegie Mellon University Robotics Institute ]

This Roboticist-Turned-Teacher Built a Life-Size Replica of ENIAC

23 April 2026 at 13:00


Tom Burick has always considered himself a builder. Over the years he’s designed robots, constructed a vintage teardrop trailer, and most recently, led a group of students in building a full-scale replica of a pivotal 1940s computer.

Burick is a technology instructor at PS Academy in Gilbert, Ariz., a middle and high school for students with autism and other specialized learning needs. At the start of the 2025–26 school year, he began a project with his students to build a full-scale replica of the Electronic Numerical Integrator and Computer, or ENIAC, for the 80th anniversary of the historic computer’s construction. ENIAC was one of the world’s first programmable electronic computers. When it was built, it was about one thousand times as fast as other machines.

Before becoming a teacher, Burick owned a robotics company for a decade in the 2000s. But when a financial downturn forced him to close the business, he turned to teaching. “I had so many amazing people help me when I was young [who] really gave me their time and resources, and really changed the trajectory of my life,” Burick says. “I thought I need to pay that forward.”

Becoming a Roboticist

As a young child in Latrobe, Pa., Burick watched the television show Lost in Space, which includes a robot character who protects the family. “He was the young boy’s best friend, and I was so captivated by that. I remember thinking to myself, I want that in my life. And that started that lifelong love affair with robotics and technology.”

He started building toy robots out of anything he could find, and in junior high school, he began adding electronics. “By early high school, I was building full-fledged autonomous, microprocessor-controlled machines,” he says. At age 15, he built a 150-pound steel firefighting robot, for which he won awards from IEEE and other organizations.

Burick kept building robots and reached out for help from local colleges and universities. He first got in touch with a student at Carnegie Mellon University, who invited him to visit campus. “My parents drove me down the next weekend, and he gave me a tour of the robotics lab. I was mesmerized. He sent me home with college textbooks and piles of metal and gears and wires,” Burick says. He would read the textbook a page at a time, reading it again and again until he felt he had an understanding of it. Then, to help fill gaps in his understanding, he got in touch with a robotics instructor at Saint Vincent College, in his hometown of Latrobe, who let him sit in on classes. Each of these adults, he says, “helped change the trajectory of my life.”

Toward the end of high school, Burick realized that college wouldn’t be the right environment for him. “I was drawn to real-world problem-solving rather than structured coursework and I chose to continue along that path,” he says. Additionally, Burick has dyscalculia, which makes traditional mathematics more challenging for him. “It pushed me to develop alternative methods of engineering.”

recreation of a large machine arranged in a U shape. A podium in the middle reads \u201cENIAC 80\u201d The ENIAC replica Burick’s students built precisely matches what the original computer would have looked like before it was disassembled in the 1950s. Robert Gamboa

When he graduated, he worked in several tech jobs before starting his own company. In 2000, he opened a computer retail store and adjacent robotics business, White Box Robotics. The idea for the company came when Burick was building a “white box” PC from standard, off-the-shelf components, and realized there was no comparable product for robotics.

So, he started developing a modular, general-purpose platform that applied white box PC standards to mobile robots. “The robot’s chassis was like a box of Legos,” he says. You could click together two torsos to double its payload, switch out the drive system, or swap its head for a different set of sensors. He filed utility and design patents for the platform, called the 914 PC-Bot, and after merging with a Canadian defense robotics company called Frontline Robotics, started production. They sold about 200 robots in 17 countries, Burick says.

Then the 2008 financial crisis hit. White Box Robotics held on for a couple of years, shuttering in late 2010. “I got to live my life’s dream for 10 years,” he says. After closing White Box, “there was some soul searching” about what to do next. He recalled the impact his own mentors had, and decided to pay it forward by teaching.

Neurodiversity as a Superpower

In 2013, Burick started working in a vocational training program for young adults living with autism. The program didn’t have a technical arm, so he started one and ran it until 2019, when he was hired to be a technology instructor at PS Academy Arizona.

Student using power drill on wood under instructor\u2019s guidance in workshop. Burick and one of his students assemble the base for one of ENIAC’s three portable function tables, which contained banks of switches that stored numerical constants. Bri Mason

Burick feels he can connect with his students, because he is also neurodivergent. Throughout his childhood, he was told what he wasn’t able to do because of his dyscalculia diagnosis. “People tell you what it takes, but they never tell you what it gives,” Burick says.

In adulthood, he realized that some of his strengths are linked to dyscalculia, too, like strong 3D spatial reasoning. “I have this CAD program that runs in my head 24 hours a day,” he says. “I think the reason I was successful in robotics, truly, was because of the dyscalculia…. To me, [it] has always been a superpower.”

Whenever his students say something disparaging about living with autism, he shares his own experience. “You need to have maybe just a bit more tenacity than others, because there are parts of it you do have to fight through, but you come through with gifts and strengths,” he tells them.

And Burick’s classes aim to play to those strengths. “I didn’t want my technology program to feel like craft hour,” he says. Instead, through projects like the ENIAC replica, students can leverage traits many of them share, like the abilities to hyperfocus and to precisely repeat tasks.

Recreating ENIAC

Burick has taught his students about ENIAC for several years. While reading about it, he learned that the massive, 27-tonne computer was dismantled and partially destroyed after being decommissioned in 1955. Although a few of ENIAC’s 40 original panels are on display at museums, “there was no hope of ever seeing it together again. We wanted to give the world that experience,” Burick says.

He and his students started by learning about ENIAC, and even Burick was surprised by how complex the 80-year-old computer was. They built a one-twelfth scale model to help the students better understand what it looked like. Seeing the students light up, Burick became confident in their ability to move onto the full-scale model, and he started ordering supplies.

ENIAC was composed of 40 large metal panels arranged in a U-shape that housed its many vacuum tubes, resistors, capacitors, and switches. Twenty of the panels were accumulators with the same design, so the students started with these, then worked through smaller groupings of panels. The repeating panels brought symmetry to ENIAC, Burick says, but it was also one of the main challenges of recreating it. If one part was slightly out of place, the next one would be too and the mistake would compound.

Group of students in a gym holding large silver patterned boards facing the camera. The students installed 500 simulated vacuum tubes in each of the panels here, for a total of 18,000 vacuum tubes.Robert Gamboa

Once they constructed the panels, they added ENIAC’s three function tables, which stored numerical constants in banks of switches, then two punch-card machines. Finally, they installed 18,000 simulated vacuum tubes. In total, the project used nearly 300 square meters of thick-ream cardboard, 1,600 hot-glue-gun sticks, and 7 gallons of black paint.

The scale of the machine—and his students’ work—left Burick in awe. “By the time we were done, I felt like I was in a room full of scientists,” he says.

Previously, Burick’s students built an 8-foot-long drivable Tesla Cybertruck (“complete with a 400-watt stereo system and a subwoofer”) and he plans to keep the momentum with another recreation—maybe from the Apollo moon missions.

“I go to work every day, and I feel passionate about robotics [and] technology. I get to share that passion with the students,” Burick says. “I get to feel what it’s like to be in the position of the people that helped me. It closes that loop, and I find that really rewarding.”

❌