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Debugging Ray Tracing Applications Using NVIDIA OptiX Toolkit

NVIDIA OptiX ray tracing engine is an application framework for achieving optimal ray tracing performance on the GPU. Applications using OptiX can fail in ways...

NVIDIA OptiX ray tracing engine is an application framework for achieving optimal ray tracing performance on the GPU. Applications using OptiX can fail in ways that are difficult to diagnose: an invalid API argument, a black frame, or a GPU-side bug buried under thousands of concurrent threads. Debugging facilities in the NVIDIA OptiX Toolkit (OTK) can help. OTK is a GitHub repository…

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Streamlining Resource Binding with End-to-End Support for Vulkan Descriptor Heaps

Shaders are GPU programs that process visual dataβ€”such as rays, pixels, geometry, and texturesβ€”to produce specific rendering effects. Shaders find necessary...

Shaders are GPU programs that process visual dataβ€”such as rays, pixels, geometry, and texturesβ€”to produce specific rendering effects. Shaders find necessary data through a process called resource binding. CPU code orchestrates the creation of GPU resources such as textures and memory buffers and then carefully arranges for shader code to access them through a binding protocol.

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What’s New for Game Developers in NVIDIA RTX: DLSS 4.5 for UE5 and Multilingual AI Characters

NVIDIA RTX provides game developers with direct paths to AI-driven characters, frame generation, and ray-traced rendering. This post walks through a meaningful...

NVIDIA RTX provides game developers with direct paths to AI-driven characters, frame generation, and ray-traced rendering. This post walks through a meaningful set of recent updates across the RTX ecosystem. NVIDIA ACE expands its multilingual AI character capabilities, making it easier to ship conversational NPCs. NVIDIA DLSS 4.5 arrives as an Unreal Engine (UE) plugin…

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Build AI-Powered Games with NVIDIA DLSS 4.5, RTX, and Unreal Engine 5

Today, game developers can begin integrating NVIDIA DLSS 4.5 with Dynamic Multi Frame Generation, Multi Frame Generation 6X, and the second-generation...

Today, game developers can begin integrating NVIDIA DLSS 4.5 with Dynamic Multi Frame Generation, Multi Frame Generation 6X, and the second-generation transformer model for NVIDIA Super Resolution. In this post, we’ll go over new technologies and resources to share with our game-developer community, including: At CES 2026, we introduced DLSS 4.5, extending its AI-driven…

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